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181. Asteroid ore amount, should it be increased? - in Player Features and Ideas Discussion [original thread]
I kind of like the idea of the mining agent missions. Maybe something to add to it, structure the mission such that the agent knows the location of the secret asteroid belt (deadspace mission spawn) that needs a key to enter (mission taker and hi...
- by Selak Zorander - at 2006.03.15 18:48:00
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182. Carrier Questions - in Ships and Modules [original thread]
Originally by: lofty29 May I add, if the guy controlling the fighters dies, the fighters are abandoned in space. Thatll leave what, 100m of fighters to the demise of a few gatecampers last i knew, if the gang mate controling them die...
- by Selak Zorander - at 2006.03.14 20:08:00
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183. Corporate wars no choice to refuse - in Player Features and Ideas Discussion [original thread]
another thing to think about though..... If say the US wanted to declare war on the netherlands like the example above, would say England or France or Russia let the US enter thier contry for the purpose of killing anyone from the netherlands tha...
- by Selak Zorander - at 2006.03.14 19:10:00
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184. what dps do an archon ? - in Ships and Modules [original thread]
Originally by: Dan Grobag drone interfacing don't boost fighters damage ? not from the tests i saw and was part of.
- by Selak Zorander - at 2006.03.08 19:56:00
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185. what dps do an archon ? - in Ships and Modules [original thread]
right now, the only thing that boosts carrier fighter damage is the fighter skill itself, and the damage bonus on the caldari carrier. all fighters have a base of 50 DPS (before counting target resistance). with fighters 4 that +80% damage makin...
- by Selak Zorander - at 2006.03.08 17:38:00
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186. EW - in Ships and Modules [original thread]
yeah that is true, but the longer the battle rages, harder communications get (and if the fleet commander calling targets gets knocked out early) things can degenerate to every pilot for themselves. Then this is very effective. Maybe as an add on...
- by Selak Zorander - at 2006.03.08 17:31:00
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187. EW - in Ships and Modules [original thread]
Not sure if this has been suggested as after about page 3 or 4 it gets difficult to follow everything that has been suggested. Below is an idea for ECM that gets it away from the crappy chance based system while at the same time it does not make i...
- by Selak Zorander - at 2006.03.08 17:22:00
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188. Carriers... where are they explained? - in Ships and Modules [original thread]
you can not really dock inside a carrier or mothership. This of the carrier as a mobile ship maintenace array from a POS. You can store ships in it (leaving you in a pod outside the carrier) and you can remove ships from it and refit them while ...
- by Selak Zorander - at 2006.03.07 14:36:00
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189. BPOs Mining - in Science and Industry [original thread]
actually the miner 2 print was a print that you got as a reward after doing so many missions for a certain type of mission agent (not R&D agent) a long time ago. They got removed from that and no longer drop. They are one of the only tech 2 BPO if...
- by Selak Zorander - at 2006.03.03 01:21:00
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190. Drones - in Test Server Feedback [original thread]
Originally by: GoleanT'Ar snip.... That worried about it, get advanced Drone Interfacing.. Thats what i'm doing. Some news for you: Advanced Drone interfacing allows for the use of One "Drone Control Unit" per lvl not one more drone....
- by Selak Zorander - at 2006.03.02 20:27:00
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191. Two ideas regarding outposts and buildable stations - in Player Features and Ideas Discussion [original thread]
I agree that there should be a possibility to build more than one in a system if you want. Yes there should probably be some limit on the number you can place. Maybe limit it so that it does a check each time you go to anchor an egg. The system k...
- by Selak Zorander - at 2006.03.01 13:19:00
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192. NPC factions kos lists after patch? Explain. - in Test Server Feedback [original thread]
sentries are not part of the navy (by sentry i mean the fixed guns outside the stations and gates) as far as i am aware. As for mission runners eventually being locked out of certain space, yes that will happen unless they take a break and work f...
- by Selak Zorander - at 2006.02.28 19:29:00
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193. Drones - in Test Server Feedback [original thread]
first, we did not have ecm drones before the drones got limited to 5 per ship so the ecm drones were balanced to 5 max. Second, the Drone Interfacing skill does not boost HP of drones. It boosts mining rate and damage of drones by 20% per lvl. Al...
- by Selak Zorander - at 2006.02.28 17:45:00
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194. NPC factions kos lists after patch? Explain. - in Test Server Feedback [original thread]
yes if you have poor standing with one of the empires (ie amarr since you do tons of minmatar missions) then when you enter space patroled by that empires navy, the navy will kill your ship on sight. (actually they will appear shortly after you ju...
- by Selak Zorander - at 2006.02.28 17:42:00
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195. Bugs related to Drones/Fighters thread. - in Test Server Feedback [original thread]
Originally by: Golan Trevize Do not crash with fighters deployed , silly buggers will follow you to safespot. When you log back in you, but not the fighters will warp back to where you crashed leaving fighters (that cannot be probe searche...
- by Selak Zorander - at 2006.02.28 13:14:00
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196. Hulk Exhumer Insurance - in Ships and Modules [original thread]
you cant take the item database values as build cost so dont even begin to think that a builder is making huls at 11.5 mil. Especially concidering the base price of the covetor is 20mil and a hulk requires a covetor and morphite and numerous tech...
- by Selak Zorander - at 2006.02.24 19:33:00
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197. Missles : Base shield and armor damage question. - in Ships and Modules [original thread]
yes that is damage before any skills are added. At lvl 1 you get 5% more damage which is 78.75 damage. The base shield and base armor damage is how much damage you would do versus a completely untanked target. Base kinetic shield resistance is 4...
- by Selak Zorander - at 2006.02.23 17:47:00
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198. Bugs related to Drones/Fighters thread. - in Test Server Feedback [original thread]
I got a question in terms of fighters. What skills are suposed to affect fighter stats like damage, hitpoints, speed, and what not. Currently, the fighter skill gives them 20% damage per lvl, and the Gallante carrier gives them 10% damage per lv...
- by Selak Zorander - at 2006.02.23 15:16:00
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199. Web-based Skills control? - in Player Features and Ideas Discussion [original thread]
yes. They want people to log into the game and perhaps play it. If they allow web based skill changing, then someone will write a program that automates skill changing (using that web based interface) and then people will far characters to sell v...
- by Selak Zorander - at 2006.02.22 19:14:00
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200. CCP Says Fighters are not Drones? - in Ships and Modules [original thread]
Originally by: Haniblecter Teg Check the patch notes people. um...i looked at the last 4 patch notes (this includes the patch notes for the new patch that is yet to be released to back as far as the red moon rising patch that introduce...
- by Selak Zorander - at 2006.02.22 19:02:00
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